OFFICIAL RULES

Gomoku rules and forbidden moves

An illustrated guide to double-threes, double-fours, overlines, and Cyber Gomoku's three abilities

/ Written and tested by Gotsuinu

In Gomoku, two players alternate placing stones. The first player to make an unbroken line of five stones vertically, horizontally, or diagonally wins. Competitive Renju adds three restrictions for the first player: double-three, double-four, and overline.

Basic rules

Cyber Gomoku is played on a 15x15 board. The first player to line up five stones of their color (CYAN or MAGENTA) vertically, horizontally, or diagonally wins. These fundamentals match traditional Gomoku. The cyber items described later add hidden information and board-changing decisions.

Winning lines and the three forbidden moves

Renju restricts the first player (Black) to reduce the advantage of moving first. Cyber Gomoku applies the same three restrictions to the first player (CYAN). The game blocks a forbidden point before a stone can be placed, so a new player does not need to memorize every pattern. Understanding the restrictions still helps when planning an attack.

The second player (MAGENTA) has none of these restrictions and can win with an overline.

A horizontal fiveFive stones forming one unbroken horizontal line
Five (win): Five stones of one color form an unbroken vertical, horizontal, or diagonal line.
A double-three examplePlaying the marked center point makes an open three both horizontally and vertically ×
Double-three (forbidden for the first player): The marked move makes open threes in two directions at once.
A double-four examplePlaying the marked center point makes a four both horizontally and vertically ×
Double-four (forbidden for the first player): The marked move makes a four in two directions at once.
An overline examplePlaying the marked point makes an unbroken horizontal line of six stones ×
Overline (forbidden for the first player): The marked move creates a line of six. The second player may win with an overline.

How freestyle Gomoku, Renju, and Cyber Gomoku differ

RulesetForbidden movesWhat happens on a foul
Freestyle or house-rule GomokuMay use noneDepends on the agreed rules
Competitive RenjuFirst-player double-three, double-four, and overlineThe first player loses
Cyber GomokuFirst-player double-three, double-four, and overlineThe game blocks the point

The diagrams show clear introductory patterns. Competitive Renju has finer distinctions: a formation that looks like a three may not count if it cannot legally become a straight four. Consult the Renju rule sources at the end of this page for exact definitions.

Game modes

Both modes can be played in online battles, CPU battles (difficulty levels EASY/NORMAL/HARD), and exhibitions where you can play alternately on the same screen. Rank points are managed independently for each mode (see details Explanation of the rank system).

Cyber item detailed specifications

Each item can be used up to two times per match. Be sure to understand the risks of each, as well as the effects.

1. Stealth Stones — hide your plan

2. Stone Bomb — break the board

3. Stone Radar — search

Rules FAQ

How many times can an item be used in one match?

You can use one selected item up to two times per match. Only one item can be selected before the match.

Can you win even with a sequence that includes Stealth Stones?

You can win. Victory will be determined when five are lined up while remaining stealth. Sometimes the battle can be settled with a move that the opponent cannot see.

Will the bomb also erase my stones?

It disappears. All stones within the explosion range (3x3 squares) will be destroyed, regardless of friend or foe. Please consider your formation when choosing the installation location.

When does the prohibition apply?

Applies only to the first move (CYAN). Since moves that are prohibited moves are blocked by the game, you will not be able to make a move by mistake and lose immediately.

Read the beginner strategy guide for practical tactics and the balance-design report for the reasoning behind each item's risk and reward.

Sources and verification

The general Gomoku and Renju explanations refer to public rules from the Renju International Federation and the Japan Renju Federation. Cyber Gomoku-specific behavior was tested by the developer against the public build on August 20, 2026.

Writing, diagrams, and in-game verification by Gotsuinu. Please use the contact address on the author page to report an error or unclear explanation.

Once you have learned the rules, it's time to play.

For first-time users, we recommend testing out the behavior of abilities in CPU battles (EASY).