This is the update history of Cyber Gomoku and this portal site. Based on feedback from players, We are continually updating the game with the aim of creating a more exciting game balance and a comfortable playing environment. The developer's intentions behind each update are also disclosed.
August 6, 2026 — OBAKE SYUKAN official LINE stamps released
- Official goods: Contains all 8 types of customary ghosts. Official LINE stamp We have started selling.
- Announcement update: Official announcement article The app introduction page has been updated to include sales information, prices, and purchase links.
August 1, 2026 — Portal update
- Add content: OBAKE SYUKAN official LINE stamp first edition Application announcement article has been published.
July 26, 2026 — New app list
- Add content: SNS type habit forming app “OBAKE SYUKAN” and created a new app list section on the portal.
July 25, 2026 — Expanded information on GamePix version
- Add content: About Cyber Gomoku and Magicians Daifugo, Article introducing the differences between the web version and GamePix version We have made it possible to go directly to each version from the game list.
July 2026 — Renewal of site to portal
- Site renovation: cybergomoku.com has been renewed to a portal site that posts multiple games and applications. The Cyber Gomoku game itself is /play/ (You will be automatically redirected from the old URL).
- Add content: Added the official introduction page for Reference Test/Magicians Daifugo.
June 2026 — Sounds and Daily Challenges
- Added features: Added explosion sounds and implemented the "Daily Danger Challenge" where you challenge a board with pre-placed bombs on a daily basis.
- Expand distribution: We have started distribution on overseas game portals (GamePix / GameDistribution).
June 17, 2026 v1.1.0 — Compatible with overseas platforms and SEO improvements
- System modification: We have introduced environment-specific build settings (customization of Vite plug-ins, etc.) that meet the screening standards of the major overseas browser game platform "CrazyGames."
- Expanded SEO content: We have newly implemented a group of static HTML pages that explain the background of the game, strategies, behind-the-scenes of the ranking system, etc.
Developer's Note: In this update, rather than adding features to the main game, we spent time "laying the foundation" to bring Cyber Gomoku to more players around the world. External platforms like CrazyGames have their own regulations such as prohibiting external links. We adjusted Vite's build system and built a pipeline that automatically differentiates the HTML structure (presence or absence of ad tags and external links) between the web publication version and the platform submission version. This creates a foundation that allows for simultaneous deployment to multiple platforms without slowing down development speed.
June 10, 2026 v1.0.5 — Optimization of UI for smartphones
- UI fixes: Fixed a CSS layout collapse where the 15 x 15 board would protrude outside the screen on smartphones with small screen sizes (especially portrait devices).
- Design improvements: The tutorial and rule explanation pop-ups have been unified to a design that blends in with the cyberpunk-style worldview of the main game.
Developer's Note: Even though the board looked perfect on a PC browser, when I tried it on a real smartphone, I discovered one problem after another, such as the tap area being too narrow and breakpoints not working. Using CSS aspect-ratio and vmin, we recalculated the board so that it stays square and centered no matter the screen size. It may seem like a small fix, but it was an important adjustment to reduce stress for players.
May 30, 2026 v1.0.1 — Revamped mission function and ranking screen
- Added features: We have implemented a "mission function (e.g. winning using stealth, etc.)" for CPU battles and online battles, and have added a special clear effect when the mission is completed.
- UI fixes: The tab switching design on the ranking screen has been updated to match the cyber theme UI.
Developer's Note: While online PvP competitions are hot, maintaining motivation while waiting for matches and losing consecutive games was an issue. We introduced the mission function so that players can have a clear goal even if they are fighting alone against the CPU. I feel that missions that require the use of specific items gave me an opportunity to try out tactics I hadn't used before. The history behind this improvement Articles reviewed from play data But I have written about it in detail.
May 28, 2026 v1.0.0 — Cyber Gomoku official release
- Release: We have released a new Gomoku core system that uses three types of cyber items (stealth, bomb, and radar) to the public.
- Online features: Online ranked matches (ranks C to S) with variable rates using Firebase Realtime Database are now operational.
- CPU match: Equipped with a lightweight GomokuAI engine that runs quickly on the browser and has 3 levels of difficulty (EASY / NORMAL / HARD).
Developer's Note: A small idea I had at the beginning was, ``It would definitely be interesting if there was an element that set invisible traps in ordinary Gomoku.'' It has taken shape as a real-time online game that fully utilizes the front end (React) and back end (Firebase). The most difficult part was dealing with connection drops during online matches, and processing transactions to prevent the board from going out of sync at the moment the Stealth Stones were detonated.
May 26, 2026 Beta — Preliminary test of victory ranking
- Added features: Prior to the official release, we have started testing the "Cumulative Wins Ranking" board that aggregates and displays the number of wins for players.
Future update plans and behind-the-scenes stories of development Articles It is published on. For defect reports and requests, please contact Contact us Please send it to us.