UPDATE HISTORY

Update history and development notes

Full record of feature additions, balance adjustments, and bug fixes

This is the update history of Cyber Gomoku and this portal site. Based on feedback from players, We are continually updating the game with the aim of creating a more exciting game balance and a comfortable playing environment. The developer's intentions behind each update are also disclosed.

August 6, 2026 — OBAKE SYUKAN official LINE stamps released

August 1, 2026 — Portal update

July 26, 2026 — New app list

July 25, 2026 — Expanded information on GamePix version

July 2026 — Renewal of site to portal

June 2026 — Sounds and Daily Challenges

June 17, 2026 v1.1.0 — Compatible with overseas platforms and SEO improvements

Developer's Note: In this update, rather than adding features to the main game, we spent time "laying the foundation" to bring Cyber Gomoku to more players around the world. External platforms like CrazyGames have their own regulations such as prohibiting external links. We adjusted Vite's build system and built a pipeline that automatically differentiates the HTML structure (presence or absence of ad tags and external links) between the web publication version and the platform submission version. This creates a foundation that allows for simultaneous deployment to multiple platforms without slowing down development speed.

June 10, 2026 v1.0.5 — Optimization of UI for smartphones

Developer's Note: Even though the board looked perfect on a PC browser, when I tried it on a real smartphone, I discovered one problem after another, such as the tap area being too narrow and breakpoints not working. Using CSS aspect-ratio and vmin, we recalculated the board so that it stays square and centered no matter the screen size. It may seem like a small fix, but it was an important adjustment to reduce stress for players.

May 30, 2026 v1.0.1 — Revamped mission function and ranking screen

Developer's Note: While online PvP competitions are hot, maintaining motivation while waiting for matches and losing consecutive games was an issue. We introduced the mission function so that players can have a clear goal even if they are fighting alone against the CPU. I feel that missions that require the use of specific items gave me an opportunity to try out tactics I hadn't used before. The history behind this improvement Articles reviewed from play data But I have written about it in detail.

May 28, 2026 v1.0.0 — Cyber Gomoku official release

Developer's Note: A small idea I had at the beginning was, ``It would definitely be interesting if there was an element that set invisible traps in ordinary Gomoku.'' It has taken shape as a real-time online game that fully utilizes the front end (React) and back end (Firebase). The most difficult part was dealing with connection drops during online matches, and processing transactions to prevent the board from going out of sync at the moment the Stealth Stones were detonated.

May 26, 2026 Beta — Preliminary test of victory ranking

Future update plans and behind-the-scenes stories of development Articles It is published on. For defect reports and requests, please contact Contact us Please send it to us.