UPDATE HISTORY

Update history and development notes

Full record of feature additions, balance adjustments, and bug fixes

This page records updates to Cyber Gomoku and the wider portal. Player feedback informs ongoing work on game balance and usability, and the notes explain the intent behind major changes.

August 6, 2026 — OBAKE SYUKAN official LINE stickers released

August 1, 2026 — Portal update

July 26, 2026 — New app list

July 25, 2026 — Expanded information on GamePix version

July 2026 — Renewal of site to portal

June 2026 — Sounds and Daily Challenges

June 17, 2026 v1.1.0 — Compatible with overseas platforms and SEO improvements

Developer's Note: In this update, rather than adding features to the main game, we spent time "laying the foundation" to bring Cyber Gomoku to more players around the world. External platforms like CrazyGames have their own regulations such as prohibiting external links. We adjusted Vite's build system and built a pipeline that automatically differentiates the HTML structure (presence or absence of ad tags and external links) between the web publication version and the platform submission version. This creates a foundation that allows for simultaneous deployment to multiple platforms without slowing down development speed.

June 10, 2026 v1.0.5 — Optimization of UI for smartphones

Developer's Note: Even though the board looked perfect on a PC browser, when I tried it on a real smartphone, I discovered one problem after another, such as the tap area being too narrow and breakpoints not working. Using CSS aspect-ratio and vmin, we recalculated the board so that it stays square and centered no matter the screen size. It may seem like a small fix, but it was an important adjustment to reduce stress for players.

May 30, 2026 v1.0.1 — Revamped mission function and ranking screen

Developer's Note: While online PvP competitions are hot, maintaining motivation while waiting for matches and losing consecutive games was an issue. We introduced the mission function so that players can have a clear goal even if they are fighting alone against the CPU. I feel that missions that require the use of specific items gave me an opportunity to try out tactics I hadn't used before. The play-data improvement report explains the reasoning behind this feature in more detail.

May 28, 2026 v1.0.0 — Cyber Gomoku official release

Developer's Note: The project began with a simple idea: “What if ordinary Gomoku let you set invisible traps?” It has taken shape as a real-time online game that fully utilizes the front end (React) and back end (Firebase). The most difficult part was dealing with connection drops during online matches, and processing transactions to prevent the board from going out of sync at the moment the Stealth Stones were detonated.

May 26, 2026 Beta — Preliminary test of victory ranking

Read the articles page for future plans and behind-the-scenes development stories. To report a bug or send a request, use the contact page.