This page records updates to Cyber Gomoku and the wider portal. Player feedback informs ongoing work on game balance and usability, and the notes explain the intent behind major changes.
August 6, 2026 — OBAKE SYUKAN official LINE stickers released
- Official merchandise: Released a set of eight official LINE stickers featuring the habit ghosts.
- Announcement update: Added price and purchase details to the official announcement and app introduction page.
August 1, 2026 — Portal update
- New content: Published the OBAKE SYUKAN LINE sticker announcement.
July 26, 2026 — New app list
- New content: Added the social habit-building app OBAKE SYUKAN and created a dedicated app section on the portal.
July 25, 2026 — Expanded information on GamePix version
- New content: Published a comparison of the web and GamePix editions of Cyber Gomoku and Magicians Daifugo, and added direct links to each edition from the game list.
July 2026 — Renewal of site to portal
- Site redesign: Rebuilt cybergomoku.com as a portal for multiple games and apps. Cyber Gomoku moved to /play/, with the old URL redirecting automatically.
- New content: Added official introduction pages for Reference Test and Magicians Daifugo.
June 2026 — Sounds and Daily Challenges
- New features: Added explosion sounds and the Daily Danger Challenge, which presents a new board with pre-placed bombs each day.
- Distribution: Released the game on GamePix and GameDistribution.
June 17, 2026 v1.1.0 — Compatible with overseas platforms and SEO improvements
- Build system: Added environment-specific builds and Vite plugin settings to meet CrazyGames submission requirements.
- Expanded site content: Added static pages explaining the game's background, strategies, and ranking system.
Developer's Note: In this update, rather than adding features to the main game, we spent time "laying the foundation" to bring Cyber Gomoku to more players around the world. External platforms like CrazyGames have their own regulations such as prohibiting external links. We adjusted Vite's build system and built a pipeline that automatically differentiates the HTML structure (presence or absence of ad tags and external links) between the web publication version and the platform submission version. This creates a foundation that allows for simultaneous deployment to multiple platforms without slowing down development speed.
June 10, 2026 v1.0.5 — Optimization of UI for smartphones
- UI fix: Corrected a CSS issue that caused the 15 × 15 board to extend beyond the viewport on small smartphones, especially in portrait orientation.
- Design improvement: Restyled tutorial and rules dialogs to match the game's cyberpunk interface.
Developer's Note: Even though the board looked perfect on a PC browser, when I tried it on a real smartphone, I discovered one problem after another, such as the tap area being too narrow and breakpoints not working. Using CSS aspect-ratio and vmin, we recalculated the board so that it stays square and centered no matter the screen size. It may seem like a small fix, but it was an important adjustment to reduce stress for players.
May 30, 2026 v1.0.1 — Revamped mission function and ranking screen
- New feature: Added missions for CPU and online matches, such as winning with a Stealth Stone, plus a completion effect.
- UI fixes: The tab switching design on the ranking screen has been updated to match the cyber theme UI.
Developer's Note: While online PvP competitions are hot, maintaining motivation while waiting for matches and losing consecutive games was an issue. We introduced the mission function so that players can have a clear goal even if they are fighting alone against the CPU. I feel that missions that require the use of specific items gave me an opportunity to try out tactics I hadn't used before. The play-data improvement report explains the reasoning behind this feature in more detail.
May 28, 2026 v1.0.0 — Cyber Gomoku official release
- Release: Launched Cyber Gomoku with three abilities: Stealth Stone, Stone Bomb, and Stone Radar.
- Online play: Launched ranked matches with C through S ranks and rating data stored in Firebase Realtime Database.
- CPU play: Added a lightweight browser-based Gomoku AI with EASY, NORMAL, and HARD difficulty levels.
Developer's Note: The project began with a simple idea: “What if ordinary Gomoku let you set invisible traps?” It has taken shape as a real-time online game that fully utilizes the front end (React) and back end (Firebase). The most difficult part was dealing with connection drops during online matches, and processing transactions to prevent the board from going out of sync at the moment the Stealth Stones were detonated.
May 26, 2026 Beta — Preliminary test of victory ranking
- New feature: Began testing a cumulative-wins leaderboard before the official release.
Read the articles page for future plans and behind-the-scenes development stories. To report a bug or send a request, use the contact page.